Tuesday, July 10, 2007

Dragon Quest Creator Discusses DQ Swords


Discussing at length his Wii project, Yuji Horii has written up an entry in Wii.com's "Creator's Voice." Posted a few days ago on the Japanese website, Horii goes through the development cycle of Dragon Quest Swords from its humble beginnings after seeing the Wii's development kits, receiving the support from Nintendo on how to manage the finer points of motion control, to fine tuning the gameplay to enable players of all skill levels to enjoy the game.

Noteworthy snippets of information found within the essay are that segments of town exploration are not on rails like the battlefield. These areas are controlled using the d-pad of the Wii remote. Horii always wanted the freedom of movement during town sequences, and had thoughts on using the analog control of the nunchuk. But seeing as though that may hinder the motion controls of sword swings, he decided on a "Simple Is Best" control scheme of just the Wii remote.

Also, players will find a feature called the "Pointer Lock," in which one can lock-on to an enemy using the A button, and proceed to slash the Wii remote to attack the monster. This was to counteract erroneous motion controls by having the player learn where to lock-on to before attacking the enemy. According to Horii, gamers will find through practice that the motion control will become second nature without the Pointer Lock.

DQ Swords looks like a game that could appeal to a wide range of players, with its engaging play style and Dragon Quest pedigree. Unfortunately, a date has not yet been set for release overseas, but here's hoping for that to change soon.

Go check the site for some new bite-sized gameplay videos, which are linked in blue text throughout the essay.